While this provides insta-match content for players to experience, it also helps us try out new map changes and game-types which if successful, will be added to the main game maps as well. Think of it as a PuG clan fight, but with open ended groups/teams on each side and without all the Clan Mechanics. The idea is to give you the chance to jump in to a violent 10 v 10 (or similar) death-match or territory capture in a very small isolated portion of a district (which - by the way - also solves some 32-bit and low spec machine issues by being much smaller than the standard districts) for intense short-burst action. We will also be able to tune what is included in the pre-defined experience on a weekly or monthly basis until we have given it the right length/content/feel (and take player feedback on which encounters are the most engaging and fun). These missions, which you will be able to trigger directly from the district select screen, are the first iteration of what will become a series of dedicated matches that teams and players can launch and get a pre-defined "tweak-able" experience. The first answer we are pursuing is "Fight Club" / "Proving Grounds," now scheduled as our 1.5.4 release. How are we going to return player control to the game, while still letting people have a wide open 'Living City' experience? But as soon as the mission is assigned - that's it - you are committed (or if you quit, you of course lose Threat Level and thus risking your "Motivation" - so the Threat Level system is ANOTHER problem altogether which I will address below). Even if it's a good mission, you might not have the right crew, time etc. The main problem with this fundamental design is that you may not be in the mood for the next mission you will be assigned. Unlike traditional games, APB Reloaded uses the "Mission System" to assign you missions while you drive/walk/sprint around the city (of course only if you remember to 'press K' - which is another annoyance of those we observed from watching people play at GamesCom). Here are some interesting screenshots from the 'top-three' cheatmakers. THEY are the ones that just cost you a boat-load of money, time and effort. So - for those of you out there will to pay a farg-ing $30 PER MONTH for a cheat - AND as much for items in APB - WHAT ARE YOU THINKING? AND - why on earth do you support the cheat makers to begin with. We estimate that the three cheat makers make from $15,000 to $50,000 in revenue per month (depending on the cheat maker) from their cheats from the APB portion of cheats. It's all VERY SAD.īased on the bans we can now even compute the revenues of the major cheat makers. And they STILL could not keep themselves from breaking the rules and destroying the game experience for those around them. Some had 1500 HORUS of game play (that's 240 hours a month for the period one of the players played!). There are some interesting stats for the crew we banned (and to give you an indication how this was NOT a 'public' or 'easy' cheat ban). However, under no circumstances will you get back anything from the banned account. If someone TRULY comes back and plays clean - we may consider it. Then uninstall the cheat (or in some cases - because several of the cheats are root-kits that have actually BORKED your machine, you may have to re-install Windows), make a new account - and then play nice in the community for the next few weeks while we roll out the next several changes, and then pray we MAY let you continue on the new account before we launch the next anti-cheat patch. If you think you want to come back to the game. But for what? Of course it just means you will be banned again, and with the next couple of builds we are ratcheting up the cheat hunting in such a manner that you cannot return. Sure - as a cheater you can go make a new account and RAGE CHEAT on the servers this weekend. So - what do we do now? And what do the cheaters do now? Some people posting in reply to the last post clearly stated things like 'I borrowed the account from a friend' or 'I got the account from a cheater friend.' And we can say with unequivocal certainty that the account you used has now or in the past been used for cheating. I clearly will not tell you HOW you were observed. Wow - so yes - we have been tracking cheaters for quite some time, and with the launch of patch 130 we basically KILLED almost every cheater from all three major cheatmakers - in spite of their claims to the PB shield and other BS that they have been working on.
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